last edited: 2024-03-16 04:10:48 +0000

O3CPU

Table of Contents

  1. Pipeline stages
  2. Execute-in-execute model
  3. Template Policies
  4. ISA independence
  5. Interaction with ThreadContext

The O3CPU is our new detailed model for the v2.0 release. It is an out of order CPU model loosely based on the Alpha 21264. This page will give you a general overview of the O3CPU model, the pipeline stages and the pipeline resources. We have made efforts to keep the code well documented, so please browse the code for exact details on how each part of the O3CPU works.

Pipeline stages

Execute-in-execute model

For the O3CPU, we’ve made efforts to make it highly timing accurate. In order to do this, we use a model that actually executes instructions at the execute stage of the pipeline. Most simulator models will execute instructions either at the beginning or end of the pipeline; SimpleScalar and our old detailed CPU model both execute instructions at the beginning of the pipeline and then pass it to a timing backend. This presents two potential problems: first, there is the potential for error in the timing backend that would not show up in program results. Second, by executing at the beginning of the pipeline, the instructions are all executed in order and out-of-order load interaction is lost. Our model is able to avoid these deficiencies and provide an accurate timing model.

Template Policies

The O3CPU makes heavy use of template policies to obtain a level of polymorphism without having to use virtual functions. It uses template policies to pass in an “Impl” to almost all of the classes used within the O3CPU. This Impl has defined within it all of the important classes for the pipeline, such as the specific Fetch class, Decode class, specific DynInst types, the CPU class, etc. It allows any class that uses it as a template parameter to be able to obtain full type information of any of the classes defined within the Impl. By obtaining full type information, there is no need for the traditional virtual functions/base classes which are normally used to provide polymorphism. The main drawback is that the CPU must be entirely defined at compile time, and that the templated classes require manual instantiation. See src/cpu/o3/impl.hh and src/cpu/o3/cpu_policy.hh for example Impl classes.

ISA independence

The O3CPU has been designed to try to separate code that is ISA dependent and code that is ISA independent. The pipeline stages and resources are all mainly ISA independent, as well as the lower level CPU code. The ISA dependent code implements ISA-specific functions. For example, the AlphaO3CPU implements Alpha-specific functions, such as hardware return from error interrupt (hwrei()) or reading the interrupt flags. The lower level CPU, the FullO3CPU, handles orchestrating all of the pipeline stages and handling other ISA-independent actions. We hope this separation makes it easier to implement future ISAs, as hopefully only the high level classes will have to be redefined.

Interaction with ThreadContext

The ThreadContext provides interface for external objects to access thread state within the CPU. However, this is slightly complicated by the fact that the O3CPU is an out-of-order CPU. While it is well defined what the architectural state is at any given cycle, it is not well defined what happens if that architectural state is changed. Thus it is feasible to do reads to the ThreadContext without much effort, but doing writes to the ThreadContext and altering register state requires the CPU to flush the entire pipeline. This is because there may be in flight instructions that depend on the register that has been changed, and it is unclear if they should or should not view the register update. Thus accesses to the ThreadContext have the potential to cause slowdown in the CPU simulation.

Backend Pipeline

Compute Instructions

Compute instructions are simpler as they do not access memory and do not interact with the LSQ. Included below is a high-level calling chain (only important functions) with a description about the functionality of each.

Rename::tick()->Rename::RenameInsts()
IEW::tick()->IEW::dispatchInsts()
IEW::tick()->InstructionQueue::scheduleReadyInsts()
IEW::tick()->IEW::executeInsts()
IEW::tick()->IEW::writebackInsts()
Commit::tick()->Commit::commitInsts()->Commit::commitHead()

Load Instruction

Load instructions share the same path as compute instructions until execution.

IEW::tick()->IEW::executeInsts()
  ->LSQUnit::executeLoad()
    ->StaticInst::initiateAcc()
      ->LSQ::pushRequest()
        ->LSQUnit::read()
          ->LSQRequest::buildPackets()
          ->LSQRequest::sendPacketToCache()
    ->LSQUnit::checkViolation()
DcachePort::recvTimingResp()->LSQRequest::recvTimingResp()
  ->LSQUnit::completeDataAccess()
    ->LSQUnit::writeback()
      ->StaticInst::completeAcc()
      ->IEW::instToCommit()
IEW::tick()->IEW::writebackInsts()

Store Instruction

Store instructions are similar to load instructions, but only writeback to cache after committed.

IEW::tick()->IEW::executeInsts()
  ->LSQUnit::executeStore()
    ->StaticInst::initiateAcc()
      ->LSQ::pushRequest()
        ->LSQUnit::write()
    ->LSQUnit::checkViolation()
Commit::tick()->Commit::commitInsts()->Commit::commitHead()
IEW::tick()->LSQUnit::commitStores()
IEW::tick()->LSQUnit::writebackStores()
  ->LSQRequest::buildPackets()
  ->LSQRequest::sendPacketToCache()
  ->LSQUnit::storePostSend()
DcachePort::recvTimingResp()->LSQRequest::recvTimingResp()
  ->LSQUnit::completeDataAccess()
    ->LSQUnit::completeStore()

Branch Misspeculation

Branch misspeculation is handled in IEW::executeInsts(). It will notify the commit stage to start squashing all instructions in the ROB on the misspeculated branch.

IEW::tick()->IEW::executeInsts()->IEW::squashDueToBranch()

Memory Order Misspeculation

The InstructionQueue has a MemDepUnit to track memory order dependence. The IQ will not schedule an instruction if MemDepUnit states there is dependency.

In LSQUnit::read(), the LSQ will search for possible aliasing store and forward if possible. Otherwise, the load is blocked and rescheduled for when the blocking store completes by notifying the MemDepUnit.

Both LSQUnit::executeLoad/Store() will call LSQUnit::checkViolation() to search the LQ for possible misspeculation. If found, it will set LSQUnit::memDepViolator and IEW::executeInsts() will start later to squash the misspeculated instructions.

IEW::tick()->IEW::executeInsts()
  ->LSQUnit::executeLoad()
    ->StaticInst::initiateAcc()
    ->LSQUnit::checkViolation()
  ->IEW::squashDueToMemOrder()